The main objective of the competition is to complete the trajectory in the minimum possible time, with complete robot autonomy. Incorrect behavior (e.g., red balls not collected, black balls not rejected, interruptions not taken, non-stopped vehicle after the final 'T') are converted into time penalizations and added to the final traversing time. There is also a white ball, whose location on the chessboard can be decided by the team. Shooting this ball, towards a hole located on a predefined spot, grants a time bonus. This is meant to reward robots that follow the track very accurately, so that their trajectory is predictable and the correct place for the white ball can be determined a priori, as long as the robot has some device to “shoot'” the ball. The competition is an important local media event, implying that the robot must handle an environment full of random camera flash-lights, video cameras and overhead projectors, as well as irregular illumination conditions.
This project started in 1994, when 3 final year undergraduate students, challenged by an article in a Portuguese newspaper covering the 1st edition of the contest, proposed, as their final year project, to build a small autonomous mobile robot for the 2nd edition. From then on, three other robots were built for the 3rd to 5th editions. The experience gained from each participation has been important to prepare the following one. Some sub-systems have been used for two years now, since they proved to adequately perform their job, others have been modified every new year, either because we believe that the correct solution was not reached yet and/or because innovation is our main goal, and new sensors, kinematic structures and others have been modified just for the sake of comparing alternative ways of solving the same problem.
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